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Old Feb 22, 2006, 12:52 PM // 12:52   #1
Frost Gate Guardian
 
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Default skill balance suggestion

-IWAY: longer recharge, ends when any of your team kills one enemy
-water spell should also slow attack(arm) speed
-DoT AOE will have greater chance of hitting more than one target while the -damage will be adjust to reflect this change to make it balance.
-Gale may require 9 air
-Deep wound should reduce hp accord to how many % hp remaining. For example if you are 200 hp with 400max hp, deep wound decrease your hp by 100. In fact it should only decrease hp by 50.
-Distortion have higher recharge time
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Old Feb 23, 2006, 03:34 AM // 03:34   #2
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IWAY - that may be a bit too strong of a nerf, but I forsee something being done about this in the future

Water attack speed debuff - I agree that hydromancers should get attack speed debuffs, but I don't think they should snare the target as well unless it's an elite spell

Not quite sure what you're saying about DoT AoE, but I may just not be aware of the issue.

While Gale may be annoying, I'm not sure that it actually needs a nerf. I don't think I've ever died because I was kd'd due to Gale.

Deep Wound - I totally agree with this... It's been annoying me for a while too.

I don't think Distortion needs a nerf. The whole point of distortion is for a squishy (mesmer) to be able to stand toe-to-toe with something like an Axe Warrior and not get raped through the pants. While the mesmer is supposed to ideally stay out of combat, sometimes it's unavoidable and such a skill is needed to survive. If distortion is to have a longer recharge time, it should have a duration and cost to match. Though changing distortion to 10 sec effect/ 10 sec recharge/ 10 energy might be enough of a help for those warriors or assassins who want to bring along some anti-stance hit.
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Old Feb 23, 2006, 04:12 AM // 04:12   #3
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IWAY: Too strong a nerf. I would like something like its not counting pets. This wouldn't kill the build and it would still work however it would allow W/E, W/Mo, W/Me, W/N into IWAY. But IWAY's simplicity gone by allowing a choice would shake those HA PuGs b/c if they allow a choice then they have to check that they choose. In short MATH and other IWAY guilds are happy and the IWAY PuGs are gone.

Water Attack Speed Bebug: WHAT THE HECK water is weak already.

Gale: Don't care if its nerfed or not

Deep Wound: I TOTALLY agree with this.

Distortion: Na I want it to lose more energy per hit.
Mesmer: Ha Ha you stupid warrior will never get past me...AAA I'M OUT OF ENERGY.
Warrior: Say hello to backbreaker for me.
Mesmer:
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Old Feb 23, 2006, 05:20 AM // 05:20   #4
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some change are not bad, I like.

I want to see more Daze causing conditions.
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Old Feb 23, 2006, 05:58 AM // 05:58   #5
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Quote:
Originally Posted by KelvinC
-IWAY: longer recharge, ends when any of your team kills one enemy
No. The Zaishen IWAY team that consists of 4 W/R and 4 pets are in the Veteran Zaishen Challenge for a reason. Perhaps there will be a nerf on IWAY soon, but not in the way that you mentioned above.

Quote:
-water spell should also slow attack(arm) speed
Yes. Water spells should be buffed.

Quote:
-DoT AOE will have greater chance of hitting more than one target while the damage will be adjust to reflect this change to make it balance.
Are you refering to the Necromancer spell "Suffering"? Yes. I think its range of effect should be increased.

Quote:
-Gale may require 9 air
Perhaps failure rate 50% if Air Magic is 7 or less. Means require 8 or more to function 100% all the time.

Quote:
-Deep wound should reduce hp accord to how many % hp remaining. For example if you are 200 hp with 400max hp, deep wound decrease your hp by 100. In fact it should only decrease hp by 50.
No. Deep Wound is fine the way it is now, if you don't like conditions, bring conditions removal skills.

Quote:
-Distortion have higher recharge time
No. Distortion is fine the way it is now. You don't necessarily need to hit a target in order to kill it. They are many other more efficent ways of killing. And if you are a warrior, bring Wild Blow to kill stances.

Last edited by Tuoba Hturt Eht; Feb 23, 2006 at 07:07 AM // 07:07..
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Old Feb 23, 2006, 06:55 AM // 06:55   #6
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Forget about the life lose on deep wound. Its the -20% less healing that hurts the most.
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Old Feb 23, 2006, 07:07 AM // 07:07   #7
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ok...the rest are alright cept IWAY and deep wound...

deep wound-condition=most teams have some removal. And, just imagine, if you had a huge gash/ribcage crushed wouldn't you feel kinda weak? I mean, you only had something that went halfway through your body...

IWAY-a little to excessive on the nerf

Water-i love it

Distortion...i dunno..

Gale...no. I would say air req equivalent to your level or 50% failure. Otherwise, it'll just bring on less decent air spells in earlier pve. Say hello to nukers galore. So i would go req 10 or 11 at lvl 20. It would kill the war users, but would not kill it's usefulness as a whole. Sad fact is, limits any other class as well.
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Old Feb 27, 2006, 11:54 AM // 11:54   #8
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Quote:
Originally Posted by Guardian of the Light
Water Attack Speed Bebug: WHAT THE HECK water is weak already.
don't understand. But I meant it slows the *enemy* attack speed.

DoT AOE stands for Damage over time Area of Effect spells. Such as Fire storm, searing heat, maelstorm, chaos storm ... etc
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Old Feb 27, 2006, 11:56 AM // 11:56   #9
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Yep forget about the distortion nerf.. It is okey right now.

Also prehaps my mentioned nerf is too strong for IWAY.. after some thoughs I agree.
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