Feb 22, 2006, 12:52 PM // 12:52
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#1
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Frost Gate Guardian
Join Date: Jul 2005
Guild: ANZ
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skill balance suggestion
-IWAY: longer recharge, ends when any of your team kills one enemy
-water spell should also slow attack(arm) speed
-DoT AOE will have greater chance of hitting more than one target while the -damage will be adjust to reflect this change to make it balance.
-Gale may require 9 air
-Deep wound should reduce hp accord to how many % hp remaining. For example if you are 200 hp with 400max hp, deep wound decrease your hp by 100. In fact it should only decrease hp by 50.
-Distortion have higher recharge time
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Feb 23, 2006, 03:34 AM // 03:34
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#2
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Lion's Arch Merchant
Join Date: Nov 2005
Location: Centeral Texas
Guild: Heros of Titans Realm
Profession: Me/
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IWAY - that may be a bit too strong of a nerf, but I forsee something being done about this in the future
Water attack speed debuff - I agree that hydromancers should get attack speed debuffs, but I don't think they should snare the target as well unless it's an elite spell
Not quite sure what you're saying about DoT AoE, but I may just not be aware of the issue.
While Gale may be annoying, I'm not sure that it actually needs a nerf. I don't think I've ever died because I was kd'd due to Gale.
Deep Wound - I totally agree with this... It's been annoying me for a while too.
I don't think Distortion needs a nerf. The whole point of distortion is for a squishy (mesmer) to be able to stand toe-to-toe with something like an Axe Warrior and not get raped through the pants. While the mesmer is supposed to ideally stay out of combat, sometimes it's unavoidable and such a skill is needed to survive. If distortion is to have a longer recharge time, it should have a duration and cost to match. Though changing distortion to 10 sec effect/ 10 sec recharge/ 10 energy might be enough of a help for those warriors or assassins who want to bring along some anti-stance hit.
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Feb 23, 2006, 04:12 AM // 04:12
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#3
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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IWAY: Too strong a nerf. I would like something like its not counting pets. This wouldn't kill the build and it would still work however it would allow W/E, W/Mo, W/Me, W/N into IWAY. But IWAY's simplicity gone by allowing a choice would shake those HA PuGs b/c if they allow a choice then they have to check that they choose. In short MATH and other IWAY guilds are happy and the IWAY PuGs are gone.
Water Attack Speed Bebug: WHAT THE HECK water is weak already.
Gale: Don't care if its nerfed or not
Deep Wound: I TOTALLY agree with this.
Distortion: Na I want it to lose more energy per hit.
Mesmer: Ha Ha you stupid warrior will never get past me...AAA I'M OUT OF ENERGY.
Warrior: Say hello to backbreaker for me.
Mesmer:
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Feb 23, 2006, 05:20 AM // 05:20
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#4
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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some change are not bad, I like.
I want to see more Daze causing conditions.
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Feb 23, 2006, 05:58 AM // 05:58
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#5
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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Quote:
Originally Posted by KelvinC
-IWAY: longer recharge, ends when any of your team kills one enemy
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No. The Zaishen IWAY team that consists of 4 W/R and 4 pets are in the Veteran Zaishen Challenge for a reason. Perhaps there will be a nerf on IWAY soon, but not in the way that you mentioned above.
Quote:
-water spell should also slow attack(arm) speed
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Yes. Water spells should be buffed.
Quote:
-DoT AOE will have greater chance of hitting more than one target while the damage will be adjust to reflect this change to make it balance.
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Are you refering to the Necromancer spell "Suffering"? Yes. I think its range of effect should be increased.
Perhaps failure rate 50% if Air Magic is 7 or less. Means require 8 or more to function 100% all the time.
Quote:
-Deep wound should reduce hp accord to how many % hp remaining. For example if you are 200 hp with 400max hp, deep wound decrease your hp by 100. In fact it should only decrease hp by 50.
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No. Deep Wound is fine the way it is now, if you don't like conditions, bring conditions removal skills.
Quote:
-Distortion have higher recharge time
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No. Distortion is fine the way it is now. You don't necessarily need to hit a target in order to kill it. They are many other more efficent ways of killing. And if you are a warrior, bring Wild Blow to kill stances.
Last edited by Tuoba Hturt Eht; Feb 23, 2006 at 07:07 AM // 07:07..
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Feb 23, 2006, 06:55 AM // 06:55
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#6
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Forget about the life lose on deep wound. Its the -20% less healing that hurts the most.
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Feb 23, 2006, 07:07 AM // 07:07
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#7
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Krytan Explorer
Join Date: Aug 2005
Location: Sunshine Coast, Australia
Guild: Soul Crusaders
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ok...the rest are alright cept IWAY and deep wound...
deep wound-condition=most teams have some removal. And, just imagine, if you had a huge gash/ribcage crushed wouldn't you feel kinda weak? I mean, you only had something that went halfway through your body...
IWAY-a little to excessive on the nerf
Water-i love it
Distortion...i dunno..
Gale...no. I would say air req equivalent to your level or 50% failure. Otherwise, it'll just bring on less decent air spells in earlier pve. Say hello to nukers galore. So i would go req 10 or 11 at lvl 20. It would kill the war users, but would not kill it's usefulness as a whole. Sad fact is, limits any other class as well.
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Feb 27, 2006, 11:54 AM // 11:54
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#8
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Frost Gate Guardian
Join Date: Jul 2005
Guild: ANZ
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Quote:
Originally Posted by Guardian of the Light
Water Attack Speed Bebug: WHAT THE HECK water is weak already.
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don't understand. But I meant it slows the *enemy* attack speed.
DoT AOE stands for Damage over time Area of Effect spells. Such as Fire storm, searing heat, maelstorm, chaos storm ... etc
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Feb 27, 2006, 11:56 AM // 11:56
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#9
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Frost Gate Guardian
Join Date: Jul 2005
Guild: ANZ
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Yep forget about the distortion nerf.. It is okey right now.
Also prehaps my mentioned nerf is too strong for IWAY.. after some thoughs I agree.
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